I am a gameplay engineer with a passion for AI and UI.
While I wrote my first text based game in QBasic as a teenager, programming is a complete career change. I started out in film, but it never fit right. Thinking back to those QBasic days prompted me to go back to school for a masters in game development. It took a while, but it was well worth it as I prefer getting lost in the code and thrive on the problem solving. The background in art leads me to view problems in a different way and working in film taught me how to communicate and collaborate with people outside of my discipline.
I currently work at NetherRealm Studios.
In my spare time I run board game events and teach girls to code. Other interests include martial arts, cycling, films, photography, baking and crafts.