The Mannequin In-World Pose Creation Studio
I was trolling the new products forums looking for designers to fill up the shops I’ll eventually finish when I came to this post. And yeah, for the first min or so I was a bit worried. Then I had to remind myself that the building tools are in the UI, but it doesn’t mean everyone is good.
Here’s the text of the ad:
Revolutionise your construction by designing custom poses IN-WORLD! No more third party guess-work, upload, annoying misfit, re-upload, ad infinitum. Build furniture, AND the matching pose at the same time, ensuring a perfect fit as you work! Or simply use it as a modelling studio where you have total, joint-by-joint, control over how your models pose!
* In-World Dynamic Posing, allowing unprecedented control over your own body!
* Design for real people, not the Average SL Shape! Big, Small, the Mannequin takes either in to account!
* Save and Export favourite poses and upload them back into SL as full-perms Animation Objects, to give away or sell, as you see fit!
* Give your items the finishing touches they deserve, with custom poses YOU add while you design!
Sounds nifty doesn’t it? Actually it is. The one(s) who created it had to have spent a long time on it. It also looks pretty cool.
The way it works:
You sit on it then on one side is a prim statue of an avatar with all the parts seperated. So you click on the prim representing the hips and a dialogue pops up. Do you want to rotate? Move? Ect. Then on the other side is arrows in prims to move the figure up, down, right and left. (See Photo)
Now the problem I have with it is that when you move a body part, its an extreme move. Bend the forearm once and its goes quite a bit. There doesn’t seem the ability to fine tune things like avimator, poser, ect. In poser, I can rotate the forearm by .01% if I want. To most that little of change isn’t noticable but its the difference between realistic and not.
Now for me personally, its that fine tuning that makes me reupload a lot. I’ve seen people selling poses worse then my first upload. So, really something like this wouldn’t help me due to small amount of choices.
The biggest problem with this is the collar bone/shoulder issue. This is what really aggrivates the animation community. How many times have you seen poses with the shoulders dislocated? Personally I can’t count how many times I have. The range of motion is very small and specific in this area. A “simple” arm raised up higher then the shoulder is a process of small tweaks to a number of different parameters. This product doesn’t take that into account. One click and I had some very strange things happening with no small movement possiblity to make it look right.
This Picture here shows the range of movement. The top series is the shoulder joint going towards the body. Each picture shows 1 full click. If I wanted a pose where my arm was next to my body, it’d be impossible.
The next series is the full range of motion of the shoulder joint turning away from the body. As you can see there isn’t much choice.
When I was playing around with it some noob animators were asking my opinions. Personally, I’d have no use for it. While with the effort and unique idea would certainly be worth L$9000, with avimator for free already I don’t see the need.
I admit I’m a bit biased. I hate poser and then SL treating my files like a 2 year old with a cookie, but I’m used to it. I’ve learned ways around things and been able to create some interesting stuffs. But I’m not sitting here trying to convice other’s that they shouldn’t animate or not to even try this out. Because I know people will still buy my quarkly poses because of my style, skill and anal rententive attention to detail.










