Oct 26 2009

Website Admin Crap

Luth Brodie

I haven’t been feeling particularly well the last week or so and decided to catch up on some boring website stuff.

Finally fixed the issue with the recent poses thing on the sidebar. For some reason it stopped scaling the pics. Since I couldn’t figure out why it didn’t feel like scaling it even if the code told it to scale, I did a flickr slide show instead.

Fixed some other random code issues and cleaned up the sidebar a bit. Here is my issue that I can’t seem to decide on, the list of archives is bloody long (blog has been around since 2006) but I really hate drop downs. Honestly I have no idea why someone would want to randomly see what I posted in June of 2007, but whatever.

While it was kind of annoying and took a bit longer than I wanted it to, I migrated all the tutorials to the blog. It should save a bit of time in the long run if I can ever be bothered to write more of them. But now whenever I get a bug up my ass and change the theme, I don’t have to deal with changing the rest of the site to match. Ya know cause it’s not like I did that with the last change. I just hate CSS. Links are up at the top of the site now.

IDK maybe I’ll finish some poses this week.

Plus I’ve been doing a lot more photography lately so I’ll be posting more of it here. Cause I’m weird like that.

*update* OK I’m done fussing with it. Finally fixed the double lightbox things - had two plugins in conflict. For the past couple of years I’ve been slowly digging though code to get a plugin template to work the way I wanted it to. And today I found one to replace it that would give me what I want. So now I have the photography section all working properly.

Also, dealt with the photoblog section. Yeah it’s kind of redundant but whatever. I like them both.

Cheers
Luth


Sep 4 2008

SLCC ‘08 & New Websites

Luth Brodie

Dig it kats n kittens: I’m leaving for SLCC in Tampa tomorrow morning. I’ll be back on Monday night and I may write up something about it. Or I may not if I just spend the entire time drunk like last year.

So there will be no new products until next week. I have them made, but didn’t have time to do the ads since I’ve only been in Lincoln for 2 days after visiting the nieces and nephew during the long weekend.

During the recent weeks since SL doesn’t agree with this laptop, I’ve been working on my website. I got everything I had planned to get done and have still a lot of tutorials to write. But if I have to write another word on writing screenplays, this bloody laptop might end up in the pool.

reelgeek.co.uk

I’ve also been prattling on about doing a machinima review blog with Alle. Well… that one is up too! Ok, no reviews yet, but Alle has been busy with RL work. Soon though! If any of you out there makes machinima in SL and would like to submit for a review, there is information on the site for you.

Machinima Paradiso

Cheers!
Luth


Jan 2 2008

Another New Year

Luth Brodie

Happy New Year!

I’m back in London now and just getting over the jet lag. Just wanted to give a heads up of the stuff coming up this year. Tomorrow I should be in almost full swing working order.

Some of you may have realized that the sim had moved. Ceres and I both decided to change the sims to be N-S instead of E-W. There are many different reasons for this, which I’ll explain more later, but mostly we want the stores to face eachother. I had been getting a lot of IMs about when I was going to rent out the shops on her sim - which I’m not that’s her store. Hopefully her computer will be fixed in enough time to open the stores at the same time. Personally I think that I shouldn’t have opened the new store when I did because I’ve wanted to change it around for quite a long time. It’s the reason why the rest of the sim hasn’t been built and looks like ass :P

The start of the Machinima Tutorials: I’ve been writing this for some time. I had been debating whether to publish this part first or wait until I have more finished. But ‘eh maybe it’ll help someone now instead of just sitting there :P

The start of the Poser Tutorials: I had first started this in a post but changing to this formating messed it all up. So I redid it, barely started tutorial 2 and wrote out a list of common issues.

Both of those I’ll be continuing to work on.

You may or may not have also noticed that I haven’t been around much. I have a tendancy to disappear on occassion because SL just starts to annoy me. If I get annoyed it’s difficult to log in, let alone be creative. I’m a bit renewed now so hopefully I can start making better stuff.

In the long term, I’ve got a couple of scripts that I’m working on for Machinima projects and I’m planning on hand animating a new swing dance in Maya.

More short term? I’ve got some new AOs, Men’s stuff, couples’ poses, furniture and of course… modeling poses.

Cheers
Luth


Oct 19 2007

Luth MIA?

Luth Brodie

Dig it kats and kittens: an update on what’s going on behind the scenes.

Ok so I haven’t released anything in a while, no news there. But I’ve been doing all sorts of other things.

1. Been slaving away on the website. I had it how I liked, then figured out a new thing I could do with CSS - mainly change the way it prints - so I had to redo things. I’m pretty sure I’ve got it how I want so the rest is actually putting content up. Heh.

2. As you may know, I’m planning on putting up extensive machinima tutorials. I put up the general beginner guide here. Let me know what you think :)

3. When the sheep changed over to onrez from slboutique, they changed the way images were handled so all of my adds were completly fucked up. I had taken everything down abruptly but didn’t have the time to redo the large amount of them. That is now done and my storefont is setup and completly updated. You can see that here: shop.onrez.com/Luth_Brodie>. I will be dilligent from now on and put all new products up there on the day I release.

4. Yes I hate the sheep, so why am I putting my items up there? Good projects run by bad corporations doesn’t make the idea bad. Shopping online is a damn good idea. I use it all the time to find certain things, then go to the person’s shop in world. SLEX might have more items and give me more sales, but I hate shopping there. You have to shift through a shitload of crap to find anything decent which is the same reason why I hate shopping in world. Since the beginning of these two sites, it’s always been SLboutique (onrez) that seemed to have easier access to the top quality stuff.

The next issue is the sheep browser, a big topic of the week. There is a lot going around about how the sheep don’t have to show the LL searches (places and classifieds) and the clear button to onrez. According to the sheep, they will be linking to the LL searches at the beginning but the same post also said their own search is not working right so it’ll be out. Does that mean when they get theirs working again, they will hide or disconnect from the classifieds? Who knows. The movers and shakers at the sheep are out for themselves and their clients while hiding behing the PR mask of “for the community.” Yes search needs to be fixed, but I do not trust the sheep to do it. At all. But like everything else in the mutinational corporate world, the lowly citizens have no sway. If thousands of noobs are going to be hitting the servers after the CSI episode and using the sheep browser, then really the only thing I can do as a business woman is to put my items on onrez. It costs me nothing and the sheep don’t get a cut of the profits - unlike SLEX - so I really see no harm.

In the end, I still distrust the sheep as a corporation. And I’m fucking sick and tired of blind sheep followers who are so nasty to anyone who ever questions them. Do I like the CSI thing? I dunno. More people in SL = good thing, but are they going to be able to find the rest of the grid or stay sequestered in the sheep sims?

While I do have a highbrow taste in media, I have a special place in my heart for procedural cop shows. CSI is at the bottom of the list because of the shitty flashy editing, but I grit my teeth through it and watch it. I grew up with law and order and it is still my favourite with Bones next and Criminal Minds leading a close third. I have just had this strange fasination with the process of figuring out the who, how and why of murders. Even so much so that the year between finishing my 2nd degree and starting my 3rd, profiling and forensics was in the top 5 choices. That was alongside archeology and architecture, with the final decision being 3d modeling and animation. Granted as I’ve said before, it had oddly turned to film and then I’m back doing the 3d stuff in SL.

5. I’ve spent the past three weeks mostly doing a personal video project for my family. That’s done so I can focus more on on SL stuff.

6. Tomorrow is the 3rd out 5 classes that I’m taking for Maya. It’s a grooling 7 hour course, but I’m learning quite a bit. While I could have figured it out on my own, finding the time to actually do that was just not happening. This way I figure since I’ve paid, I better actually go. So, it’s working out for the best.

7. Got the scripts I needed for the furniture made. It only took me hiring 4 different scripters until I found one who would actually finish it. That was a nightmare over the past year. Soon I’ll be working with sculpties and making some fantastic animations for the furniture. Fun Fun.

8. Been beta testing a very fun game. Once the NDA has been lifted, I’ll write up a review.

9. Been having some massive DSL issues lately. My connection kept dropping so I’d have to restart the router, get about 5 min of online time, then the connection would drop. Super annoying, but luckily it’s fixed now.

That’s all I can think of. I’m pretty sure what’s next on the list of things to do is some AO sets, my commercial, website and then the machinima review site. *sigh* it never seems to end.

Luth


May 14 2007

another long post….

Luth Brodie

Dig it kats and kittens: Alle and I’s review blog info, pose set postponed, and some RL stuff.

Review Blog:

I was talking to Moo Money on Saturday about machinima in SL for a number of hours. (Thanks Moo that was a nice diversion from working!) One of the many things we talked about is the lack of constructive critisim for machinima. Granted it’s like that for all SL arts. I’m not entirely sure how that can be. As artists the only way we grow is from bettering ourselves and one of the ways we learn is from critisim. Every art has a published venue of critisim, some more constructive then others.

Constantly what you see when someone posts a link to their film is replies on how wonderful it is and rarely a negative comment appears. Do we only make things for praise and anyone who doesn’t is just an asshole griefer? I know I sure don’t. It’s pretty damn clear that the current way isn’t working because the machinima hasn’t gotton much better. I don’t believe there is a lack of talent out there at all. It has more to do with the lack of skill that is overshadowing the inate talent and the limited amount of pushing eachother to do the very best machinima out there.

It’s not surpising that SL is the redheaded stepchild of the Machinima community. I’ve played many MMOs and I couldn’t imagine the amount of effort and planning it takes to make some of the films being done. Those games have so many limitations and they push themselves to bend the boundries of what someone can do with it. Conversly, in SL we have very little limitations. We can create, from scratch, ANY set we want. We can make the avies do anything we want. We have access to scripts that make the camera do smooth and fancy moves. We can even make our avies talk with software. No wonder people look down on the SL machinima community.

So after a lot of debate on the subject, Alle and I have decided that our reviewing will be machinima and other weird shit. The weird shit is really just so I can have a catagory called “luth’s treasure chest,” where I can talk about my collection of object of the piratical nature. Yarr! Pirates and Monkeys!

We have decided to play “fair” and will ask for submissions. So those who aren’t comfortable with public constructive critisim can atuomatically opt-out. Three reasons for this. 1. I hate drama. I don’t want to spend anytime dealing with large egos who automatically assume its a personal attack. Just like any critisim it’s about the content, to be used as a learning tool and taken with a grain of salt. 2. This will also help take away the FICness aspect of me choosing of who gets reviewed or not. 3. The most important reason is that it saves me time searching for films to review so I can spend more time actually doing the reviewing.

At least at first, it will be a sort of Siskel and Ebert type of style. Alle and I will both contribute to each review, which will make it more balanced. With me you have the seasoned editor with a vast understanding the language of film. On the other hand, Alle’s background is in critical writing with a very good instinctual understanding in film.

Ok yes, critisim is quite scary. Someone basically saying “I liked it or I didn’t” isn’t going to help you much. Instead I am going to lay it out how I was taught to. First you start with what worked. These are the parts of the film that well.. worked. I will the give detailed reasons why it worked. Next up will be what didn’t work with detailed reasons why. This is the tricky thing, you give 100 editors the exact same footage and script you will end up with 100 different films. It’s not maths, there is no right answer. I don’t want everyone to create just like me and neither do you. Instead what it does is give you another set of eyes who will think about why you made the decisions that you did. Which it’s supposed to help you think about it for yourself. Another reasoning for it is that you know why you made it a certain way and you want your audience to “get” it. That is the entire point of any sort of film no matter the subject. You have something to say and you want people to hear it. It is impossible for a filmmaker to know for sure if people will get it. After time and practice you do get pretty good at guessing.

But Luth, people don’t sit there an think films when they are watching it! Nope, most people don’t. It’s all down to psychology. Their concious mind doesn’t pick up on what’s in the medicine cabniet, but the unconcious does. Even if it’s on screen for a split second, what’s in there will register with us and tell alot about the personality of the character. If it doesn’t match up with what we already know about them, it will feel off. Most people also don’t pick up on the little tells we put in, such as: person A is talking or thinking about person B. You are cutting back and forth between them, if you cut on person A looking in the direction of the frame that person B will be (even if they are not in the same room), the mind will pick up on that and enforce the idea that person A is talking/thinking about person B. While the audience doesn’t have to think about it, we do.

The more you know, understand, and think about these types of things the more full your film becomes. The easier it is for your audience to suspend disbelief.

How do I know constructive critisim works? Because it did for me. I like to talk very often about film school, the reason being it was probably the best 5 years of my life. See, my favourite moments in life are the ones where I learn the most, not just about things but about myself. Plus it was also the most important part because of how much I grew as a person. It started out as the scariest experiece I’d ever imagined - moving from the midwest alone to SF and then a very close friend commiting sucide a few months after I started - then changed to the hardest work I’ve ever done and ended up being a large box of really good memories. Because it was an art school, most of our classes were just film based and the classes were small so there was a very strong community feel to it. They constantly made us group up and work together each having the standard separate jobs. The entire thing sort of mirrored the real world, but there were so many differences that made it so much better. Let me tell you, I have yet to have so much fun working on a “real” film. I’d give anything to have another c-47 battle. C-47s are the nickname for closepins with many rumours on why that is, one of which is that on some film it was to try to mask the order for more clothespins in the budget list. Anyway, a bunch of us had a 4 year long battle of trying to sneakily attach one to someone. The best trick was seeing one of the group randomly walking down the street and pin them. Ok, you may just had to have been there.

While on one hand it was this strange type of euphoria, they made it interesting by pitting us against eachother. So, we’d have to choose our own groups, make a film, then the entire class would critique it. This started the very first day. It was a three hour class. First hour had introductions and some basic instruction, 2nd hour we were handed a camera and told to go out and shoot, 3rd hour we watched them and critiqued. Talk about painful! Some classes were structured like that, where as most we’d have to do the shooting on our own time. Every single editing class I took was in the following: Every week you’d have to bring in a new project. Rough cut one week and final cut the next. The class itself would be 1 1/2 hours instruction on tools and techniques, smoke break, then 1 1/2 hours of watching projects and critiques. Your grade then was always based on your standing in the class.

What this did for me personally was make me push myself. Yeah it was degrading at times and it sure can make a person very insecure but if you are going to be an artist you have to get over that sort of thing. But in the end it made me a better person. The biggest reason for this is that I have a very instinctual natural talent for editing. Since the community was quite small, the best of each field would emerge. I’m not talking about the people who constantly tell you they are the best. In editing the most known editor as the “best” was my friend Adam. We had a very very strange friendship because of the competition factor. At the time, I was pretty damn insecure about my work and I just kept pushing myself to be as good as him. At first I really hated this entire aspect. I had met Adam in our first year and we could have been much better friends. I can’t remember when it was exactally, we were pretty drunk, but somehow we both let it slip that we were eachother’s toughest competition. After that, things just sort of changed for the better. If it wasn’t for that, I would not be 1/2 as good as I am today.

*a few hours later*
Ok.. done with that nostalgia and sent off a load of emails heh.

I don’t know. Maybe this will work and maybe it won’t. I guess only time will tell. Moo has offered herself up to be the first one reviewed (thanks!). We are working out some of the specifics and trying to find a name for it. But, it shouldn’t be too terribly long until everything is up and running. If anyone out there would like to be reviewed, send a link to your film to: luth(at)reelgeek.co.uk. I’ll post more information later.

Pose Set Delayed
I know I said saturday. It’s now 8pm Monday and I’m not much closer to being finished. It’s a rather demanding pose set and there are a number of things going on IRL that just hasn’t given me the time needed. Partly I’m burnt out creativly. As you might have noticed, a few weeks ago I steped up the production considerbly. It’s because I found out that as of April 1st Parliment raised the price of my visa by 95%. You have a window of 28 days in which to renew and for me it starts at the end of this month. The price used to be around £500, which is what I had planned on. The raise to £950 was a large shock and made me work my ass off. For me, animating doesn’t work like that. Part of it really is my fault for choosing such a difficult set.

I’m hoping to finish it by the end of this week. *fingers crossed* But I have a lot of things I need to do outside of SL. On wed I need to take a test called “life in the UK.” It’s madatory in order to renew my visa, another unwelcomed surpise. While I’ve heard it’s pretty easy, I still need to read the book lol.

Sunday was spent mostly drunk, as we went to the Do Make Say Think show, which was brilliant. But I have a rather large hangover today which is the reason for all the typing. Thur is another gig, Shellac, who is my hubbies favourite band. For those who don’t know, I’m married to a musican who’s in 3 different Math Rock bands. Most rock music is in 4/4 time, where as math rock is usually odd timing and changes time within a song. Being in 3 bands means lots of gigs I must attend - Tue is in Oxford and Saturday is in South London. A lot more night life this week then usual.

Another force working against me is Maya. In my last post I mentioned that I’m switching over to Maya for animating. I had recently said that I was going to go with houdini but with sculpties export from Maya only, I decided to just do the one program. Not to mention someone has already made a SL model for Maya and a working bvh export script. It’s years since I’ve played with Maya and lots of things have changed. I’m a bit obsessive when it comes to learning things and now whenever I’m in Poser all I can bloody think about is Maya. Its really sad.

Cheers
Luth