Multithreaded Wave Out Buffer – a small project to send small buffers to wave out using C++ 11 threads. The file thread: reads in a variable length .wav. Controller thread: utilizes A/B buffers to grab data from the file thread and fill the 25 buffers. Player thread: creates the buffers, controls the order of play and sends buffers to the Controller to fill when they are done.
Tower of Hanoi – STRIPS planner.
Compute Bounding Volume – standalone program that takes in a binary file from my FBX converter and computes a bounding volume for the model. Sphere or AABB bounding box. Using my win32 file system and vector math library.